The Joker
Kicker {2}{b}{r} (You may pay an additional
{2}{b}{r} as you cast this spell.)
When The Joker enters the battlefield, put a
-1/-1 counter on each other creature on the
battlefield. Put a number of +1/+1 counters on
The Joker equal to the number of -1/-1 counters
placed this way. If you payed the kicker cost, put
three additional +1/+1 counters on The Joker
and it gains Haste until end of turn.
Card Comments