The Justice League
+1: Draw a card for each leaguer you control.
-2: Search your library for a leaguer and put it onto the
battlefield. Shuffle your library.it gains haste and indestructible
until end of turn.
-7: You gain an emblem with: Creatures you control get +2/+2 and
"at the beginning of each combat, this creature gains trample,
hexproof, or flying."
Card Comments