The Justice League
by on
The Justice League
by on

The Justice League

+1: Draw a card for each leaguer you control.
-2: Search your library for a leaguer and put it onto the battlefield. Shuffle your library.it gains haste and indestructible until end of turn.
-7: You gain an emblem with: Creatures you control get +2/+2 and "at the beginning of each combat, this creature gains trample, hexproof, or flying."

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