The Knight
Shade
Afflict X, where X is the number of +1/+1 counters on this creature.
Whenever an opponent loses life during your turn, put a +1/+1 counter on The Knight.
As long as The Knight's power is 3 or greater, it has ward 3. As long as it's power is 5 or greater, it has flying. As long as it's power is 10 or greater, it has indestructible and double strike.


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