The Knight
by on
The Knight
by on

The Knight

Eminence-If an Ally is targeted for an attack, flip
a coin. If you win the flip, you may cast this card
as though it had Flash and give target creature
-2/-0 until end of turn.
Horsemanship, Defender
{w}{w}-This creature gets +3/+3 and can
attack as though it did not have defender.

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