The Magic Man
Flying
When The Magic Man enters the battlefield, each creature target
player controls lose all abilities and become 1/1 blue frog
creatures until end of turn
At the beginning of each players upkeep, target creature that
player controls loses all abilities and becomes your choice of
either a 1/1 blue
frog creature with Hexproof or a 5/5 dragon with flying until end
of turn.
Card Comments