The Magic Man
by on
The Magic Man
by on

The Magic Man
The Magic Man

Flying
When The Magic Man enters the battlefield, each creature target player controls lose all abilities and become 1/1 blue frog creatures until end of turn
At the beginning of each players upkeep, target creature that player controls loses all abilities and becomes your choice of either a 1/1 blue
frog creature with Hexproof or a 5/5 dragon with flying until end of turn.

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