The Magic Man
by on
The Magic Man
by on

The Magic Man

Thing 1 and Thing 2 {2}{w}- Create two 2/2
Halfling tokens (Only 2 on the battlefield at once)
•Wild Magic Surge {2}{w}{r}- Roll a d20
•1-9- Lose five life, draw five cards
•10-19- Reverse the game's turn order
{bull}20- Exile target permanent an opponent
controls, they then get to draw the top
three cards of your library and put one on the
battlefield without paying its cost. The rest
go into your graveyard.

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