The Nine Hells (Part 2)
• Greed: Action to turn item carried or worn to
solid gold. Causes disadvantage on Atk rolls,
Abil Check, and save throw.
• Anger: Bonus action to cause gold item to flare
with fire, 3d8 dmg. Con save for no damage.
• Heresy: Bonus action to cause creature holding
gold item to be frightened of you. Wis save on
each turn to break free.
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