The Outlaw
by on
The Outlaw
by on

The Outlaw

0: You win if the team dies to Ylmer.
0: Sly action: Three times before Ylmer, you can force target player to draft a card or skip a card during card selection.
0: Starting at the 2nd Turn of Ylmer, reveal your identity. For the rest of the game, you choose the first card played for each player.

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