The Pitlord
50 HP, 5 defense, 3 magic resist.
Every time he is attacked a d6 is rolled,
deciding his move:
- 1, 2: counter attacks for 10AD,
- 3, 4: stomps the ground for 5 magical
damage to everyone in the chamber,
- 5, 6: attacks a random unit for 8AD
with 50% lifesteal.
If there are 5 or more units in the pit at
the end of a turn, it is locked until the
Pitlord or everyone else dies.
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