The Quest for Knowledge
At the beginning of your upkeep, you may
exile The Quest. If you do, it gains
"Whenever a land you control enters, if The
Quest is exiled, you may put a voyage counter
on it. If you don't, return The Quest to the battlefield with X
+1/+1 counters on it and
draw X cards, where X is the number of
voyage counters on it."
Card Comments