The Red Crown
Whenever a creature dies, gain a fervor counter {G}{B}: lose 2 fervor counters. Return target card from your graveyard to your hand. {G}{R}: lose 2 fervor counters. Draw a card If you have 4 or more fervor counters, your commander has vigilance. If you have 6 or more fervor counters, your commander has menace If you have 10 or more fervor counters, your commander has +2/+2, trample, and lifelink


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