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The Seal
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The Seal
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The Seal

As an additional cost to play this spell, tap three creatures you control and exile a creature you control When all three creatures who were tapped have left the battlefield, return the exiled creature to play While the exiled creature remains exiled, you and permanents you control have protection from white, you can’t get poison counters, your creatures can’t have -1/-1 counters placed on them, and Insects you control have +2/+2 The Seal can be your commander

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