The Second Turning
by on
The Second Turning
by on

The Second Turning

Whenever The Second Turning becomes active,
put 2 Time counters on it.
At the beginning of Player 1's turn, remove
1 Time counter from The Second Turning. Once
the Second Turning has 0 Time counters on it,
remove it from the game, until The First
Turning is removed from the game.
While the Awakening is active, each player draws
2 cards on each of their draw steps instead of 1.

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