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The Shadow
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The Shadow
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The Shadow

{bold}At One With the Shadows{bold} (Vigilance, First strike). {bold}Magnum Double Strike{bold} (Reach, Combat damage dealt by The Shadow to Humanoid creatures is doubled). {bold}Midnight Terror{bold} (Menace, Humanoid creatures your opponents control can’t target The Shadow.). {bold}Weak Minds{bold} - Whenever The Shadow deals combat damage to a creature, if that damage would destroy it, gain control of that creature until end of your opponent’s next turn. During your opponent’s next turn, that creature attacks a creature or player you choose if able. Destroy it at the end of that turn. {bold}Student of the Tulku{bold} - Opponents can’t gain control of The Shadow unless they sacrifice seven Swamps and tap a legendary black Humanoid creature they control. Midnight Terror doesn’t restrict such an effect. Whenever an opponent gains control of The Shadow this way, put a confusion counter on it. The Shadow can’t attack or block while it has a confusion counter on it. At the beginning of your end step, remove a confusion counter from The Shadow. {bold}Horrific Mockery{bold} - {2}{B}, {T}: Choose up to two target Humanoid creatures. Each is dealt 1 damage and gets two terror counters on it. A creature with one or more terror counters can’t block. Combat damage that would be dealt to a creature with one or more terror counters is doubled. Combat damage that would be dealt by a creature with one or more terror counters is halved, rounded down. At the beginning of your end step, remove a terror counter from each creature.{flavor}“Who knows the evil that lies in the hearts of men? The Shadow knows...”{flavor}{/fontsize22}

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