The Shipyard
The Shipyard comes into play tapped unless an Island is in
play.
{t}{c} or {t}{u} or {b}
{4}: The Shipyard becomes a 3/3 Defender creature with reach until
end of turn. It is still a land. This ability costs {1} less to
activate for each Town you control. The high masts within The
Shipyard allow the Defenders a height advantage over your
foes.
Card Comments