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The Shipyard
The Shipyard comes into play tapped unless an Island is in play.
{t}{c} or {t}{u} or {b}
{4}: The Shipyard becomes a 3/3 Defender creature with reach until end of turn. It is still a land. This ability costs {1} less to activate for each Town you control. The high masts within The Shipyard allow the Defenders a height advantage over your foes.


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