The Silmarils
by on
The Silmarils
by on

The Silmarils

At the Beginning of your upkeep, draw three additional cards and gain 3 life.
Spells you cast cost {3} less to cast.
Creatures your opponents control attack you each
combat if able.
If an opponent deals six or more points of
combat damage to you during their turn, they
gain control of The Silmarils at the next endstep.

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