The Silmarils
by on
The Silmarils
by on

The Silmarils

At the beginning of each end step, you gain 2 life
and draw a card.
Spells you cast cost {2} of any colour less to cast.
Creatures your opponents control must attack
you each turn if able.
If an opponent would deal six or more damage to
you, he or she gains control of The Silmarils at
the beginning of the next end step.

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