The soul knight
creature enters the battlefield with x +1/+1 markers
{b}bad pistol :deal 3 damage to target
{t}new pistol: roll a dice: 1 to 3 you deal 4 damage to target
creature
5 or 6 deal 4 damage to all targets ( creatures and player)
4} soul calibre: gain +50/+50
{x}paladin power: trample; flying; double initiative; haste; hex
proof; indestructible
{b}{b} C6H8O6: kill all target opponent creatures
Card Comments