The Spark
{3} Destabilize Powers: The Spark forces an enemy to make two
attack rolls and use the worse result.
{6} Incite Emotions: Roll a die. On a result
of 2-6 all allies gain +1 to their attack and defense until the
start of your next turn.
On a result of 1 all allies take -1 to their
attack and defense until the start of your
next turn.
Card Comments