The Three Fingers
by on
The Three Fingers
by on

The Three Fingers

Frenzy 2 (Whenever this creature attacks and
isn't blocked, it gets +2/+0 until end of turn.)

Whenever one or more creatures you control
with power greater than their base power deal
combat damage to a player, draw a card and
put a madness counter on The Three Fingers.

The Three Fingers power is equal to the
number of madness counters on permanents
you control.

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