The Tinkerer
by on
The Tinkerer
by on

The Tinkerer

So long as they are non-magical, you gain the
bonuses listed here for using these items...
•Firearms: you are naturally more accurate
granting +1 strike, +2 aimed/called, +1 disarm.
•Melee: these weapons feel like extensions
of your body. +1 Crit. Strike, 3x Crit. Damage.
•Armor: beyond weightless, it makes you
feel lighter! +1 dodge & +1 attack per MR.

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