The Violet Tide
Menace, Flying
The Violet Tide can't be blocked by creatures with power 2 or less.
At the beginning of your upkeep, roll 1d6. Put that many charge counters onto The Violet Tide.
Singularity Breath - {ut}, remove 6 charge counters from TVT: Choose up to 2 target tapped creatures each opponent controls. Those creatures get -2/-2 and gain "When this creature becomes tapped, put a stun counter on it" until the start of your next turn.


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