The Wurm's Thumb (+1)
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The Wurm's Thumb (+1)
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The Wurm's Thumb (+1)

To make a normal attack, roll GRACE to hit,
then roll SWOLE to damage. You may Ignite
this Weapon by spending 1 unit of Wurms'
Blood. The flame goes out unless you spend
1 additional unit at the beginning of each turn.
If you roll full success on GRACE while this is
Ignited, you may spend 1 unit of Wurms' Blood
to immolate the target for 1d4 turns. If so, the
attack deals no damage. When rolling GRACE,
note the results of both dice. If both show 1, the
Weapon is destroyed and you take

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