Thief of Hours
{c}: End the turn. For each phase skipped this
way, put an eon counter on Thief of Hours.
Activate this ability only during your turn.
As long as Thief of Hours has three or more eon counters on it, it
has indestructible.
As long as Thief of Hours has eight or more eon counters on it, it
has protection from everything
and attacks each combat if able.
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