Thomas The Tinkerer
by on
Thomas The Tinkerer
by on

Thomas The Tinkerer

{1}: target equipment gains either trample, vigilance, deathtouch, flying, menace, or defender.
Choose the ability at random.
{2}: target equipment gains either lifelink, hexproof, unblockable, double strike, or infect or a random opponent gains control of that equipment.
Choose the option at random.
The cost of Thomas The Tinkerer's activated abilities
cannot be reduced.

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