Throw Anything
by on
Throw Anything
by on

Throw Anything

As long as you have at least 1 stamina point in
your stamina pool, when you use a melee
weapon that is not a thrown weapon for a
ranged improvised weapon attack, you use the
weapon’s melee critical threat range and
multiplier instead of the normal 20/x2 for
improvised weapons. You can spend 2 stamina
points to increase your range increment for
thrown weapon attacks (including ranged
improvised weapons) by 10 feet until the
beginning of your next turn.

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