Thunderin Taunt
Casting time - 1 Action - Range: 60 feet -
Components: V - Duration: 1 round
A creature in range that can hear you must
succeed on a Wisdom saving throw or take
1d4 thunder damage and have disadvantage
on its attack rolls against creatures other
than you until the start of your next turn.
The damage increases by 1d4 at levels 5,11 and
17.
Card Comments