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Ticking Clock
{t}{3} Put a time counter on target creature.
If target creature has 5 time counters on it, exile
exile that creature.
{t}{6} Gain control of target creature until end of turn, it untaps, gets +1/+1, and
gains haste and vigilance until end of turn
In a matter of seconds, a tiny pocket watch
could be something else you never imagined...




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