Time Rift
by on
Time Rift
by on

Time Rift

At the beginning of your end step, if you control
10 or more phased out permanents, you may take
an extra turn after this one.
{0}: Target non-land permanent you control
phases out. You lose life equal to half it's mana
cost rounded down. Activate only when you
could cast a sorcery spell.
{4}{u}{u}: All non-land permanents you control
phase out. Activate only once.

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