Timespinner
by on
Timespinner
by on

Timespinner

{u}{b}{r}: Put a charge counter on Timespinner.
{t}, Remove 5 charge counters from Timespinner: Choose beginning, precombat main, combat, postcombat, or ending phase. Steal that phase
from target player during their next turn.
{t}, Remove 10 charge counters from
Timespinner: End the turn.
{t}, Remove 20 charge counters from
Timespinner: Take an extra turn after this one.

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