Timespinner
{u}{b}{r}: Put a charge counter on Timespinner.
{t}, Remove 5 charge counters from Timespinner: Choose beginning,
precombat main, combat, postcombat, or ending phase. Steal that
phase
from target player during their next turn.
{t}, Remove 10 charge counters from
Timespinner: End the turn.
{t}, Remove 20 charge counters from
Timespinner: Take an extra turn after this one.
Card Comments