📦
This card is Archived
Old, inactive cards are automatically Archived when reaching a certain age or engagement.
Go Premium
to re-enable your cards
Tinker Knight, Mastermind
Reach
When this card enters the battlefield, create a Tinker Tank artifact with "equipped creature gets +8/+8 and reach, vigilance, trample" and equip it to this creature
When a creature equipped with "Tinker Tank" dies, put it in your graveyard for 2 turns, then reequip it to target creature


Card Comments 0
No comments yet. Be the first to comment!