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Tinker Knight, Mastermind
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Tinker Knight, Mastermind
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Tinker Knight, Mastermind

Reach
When this card enters the battlefield, create a Tinker Tank artifact with "equipped creature gets +8/+8 and reach, vigilance, trample" and equip it to this creature
When a creature equipped with "Tinker Tank" dies, put it in your graveyard for 2 turns, then reequip it to target creature

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