Tinkle Trap
When Tinkle Trap enters the battlefield, exile
target nonland permanent an opponent controls
with converted mana cost of 2 or less or base
power and toughness of 1/2 or less until Tinkle
Trap leaves the battlefield.
{t}: Add {c} or one mana of any color of the
exiled creature.
Rainbow: Tiny Trap gains " {t}: Add {e}."(As
long as one mono-color permanent of each color is in
play, the game has rainbow)
"Bright side little lampwick, you're safe from harm."
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