Tirr, Mind of the Wild
Flying, Vigilance, Trample
{1}{t}: Produce a 2/2 green and white spirit token
{g}{t}: Spirits you control gain trample
until the end of the turn
{w}{t}: Spirits you control gain lifelink
until the end of the turn
{u}{t}: Spirits you control gain flying
until the end of the turn
"The air is blistering with energy when the spirits
of the wild are linking"
Card Comments