Tocameh, Spirit Sculptor
At the beginning of combat on your turn, you
may pay {r/w}{r/w}{r/w}. If you do, you may discard a
red, green, or white creature card with power 5
or greater from your hand. Create a token that's
a copy of that creature. That token has haste.
Exile it at the beginning of the next end step.
As a cub, Tocameh dreamed of roaming the jungles alongside the
gargantuans of Naya. Fighting as a
Claw of Marisi, he proved that he could.
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