Tough as Nails
Play this card at the start of the game, after both
gangs have been deployed.
This card stays in play until removed. Choose a
fighter with the Gang Hierarchy rule. For the
duration of this battle, the fighter ignores any
wounds received on a 2+ (after armour). On a 1, the fighter suffers
the wound as normal and this card is discarded. Should the fighter
suffer an injury
without suffering a wound, this card is discarded
and the effect ends.
Card Comments