Tough Medic
by on
Tough Medic
by on

Tough Medic

Your hit point maximum increases by 20.
Whenever you gain a level, your hit point
maximum increases by an additional 2.
When you roll one or more dice to restore
hit points to a creature at 0 hit points,
you instead use the highest number possible.
You learn the Spare the Dying cantrip.
For you, it has a range of 30 feet,
and you can cast it as a bonus action.

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