📦
This card is Archived
Old, inactive cards are automatically Archived when reaching a certain age or engagement.
Go Premium
to re-enable your cards
Toxine
+1 bonus to Attack and Damage Rolls made with this Magic Weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.


Card Comments 0
No comments yet. Be the first to comment!