Toxine
+1 bonus to Attack and Damage Rolls made with this Magic
Weapon.
You can use an action to cause thick, black poison to coat the
blade. The poison remains for 1 minute or until an Attack using
this weapon hits a creature. That creature must succeed on a DC 15
Constitution saving throw or take 2d10 poison damage and become
Poisoned for 1 minute. The Dagger can't be used this way again
until the next dawn.
Card Comments