TR1, Defying the Mold
At the beginning of your upkeep chose one:
•TR1, Defying the Mold has defender, 1 shield and 0/+1 until end of
turn.
•TR1, Defying the Mold has reach and
+2/0 until end of turn.
•TR1, Defying the Mold has exalted and
+2/+0 until end of turn.
"Be more than just a stickman."—TR1
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