Tranquil Calm
by on
Tranquil Calm
by on

Tranquil Calm

All players, creatures, and planeswalkers have Hexproof until the beginning of your next
turn. Draw a card. All creatures in play have Defender until end of turn. Creatures that
enter the battlefield also have Defender until
this spell wears off.

Roll a D20. If the dice lands on 20, then create
two Foods and draw a card.

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