Trapping the party
At the beginning of combat on your turn, up to
three target creatures you control gain Wither
until end of turn.
Whenever an opponent Ventures Into The
Dungeon, that player discards a card or loses 1
life. Whenever an opponent completes a
dungeon, they discard two and lose 2 life or you
become the Monarch and Venture Into The
Dungeon.
Card Comments