Treacherous Trapdoor
Until the end of this half, every time any player enters a Trapdoor
square, for any reason, roll a D6. On a roll 1, the trapdoor falls
open and the player is immediately removed from play. Treat them
exactly as if they had been pushed into the crowd.
If the player was in possession of the ball, it bounces from the
trapdoor square.
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