Treachery
by on
Treachery
by on

Treachery
Treachery

Before the game, each player acquires a secret identity.
During the game, each non-leader may reveal their identity.
The leader and their guardians win if they are the last players standing.
The guardians help the leader, they win or lose with them.
The traitor wins if they are the last player alive.
The assassins win if the leader is killed.

Love this card?

Support Pafix's creations
with a gift of Premium Membership!

Gift

Card Comments