Treasure Room
by on
Treasure Room
by on

Treasure Room

Roll 1d6. If the resulting check is 10+Dungeon
Level or higher, gain a Magic Item. If it's higher
by 5 or more, gain a Magic Item of your choice.
If it's lower, take (level) damage.
1 - Roll Strength + Athletics
2 - Roll Dexterity + Stealth
3 - Roll Constitution + Endurance
4 - Roll Intelligence + Puzzles
5 - Roll Wisdom + Perception
6 - Roll Charisma + Bluff

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