Tree of Iridescence
by on
Tree of Iridescence
by on

Tree of Iridescence


This land enters tapped unless it is the second land you have played this turn.

{t}: Add {g}{u}. This land does 2 damage to you.

{4}{t}: Put a +1/+1 counter on target creature for each basic land you have in play. It gains reach, trample, hexproof, and indestructible until the end of the turn. Untap it.

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