Treefolk Warmonger
Gains +0/+1 for each Forest in play.
Double this creature's power if it attacks alone.
{g}{g} Take Root (This Treefolk loses half its
power, doubles its toughness and gains reach,
defender, and the ability to block creatures with
forestwalk.)
{g}{g}Uproot (This Treefolk loses all effects from
Take Root and gains Trample until end of turn.)
"If it looks like a tree is coming toward you,
then it's probably a good idea to run."-Tim
Card Comments