Trial and Error
Whenever you cast an instant or sorcery, flip a coin. If you get
heads, copy that spell. You may choose new targets for the copy. If
you get tails, exile that spell and put a note counter on Trial and
Error.
Whenever you make a coin flip with Trial and Error, you may remove
a note counter and flip another coin. You must keep the new
result.
"I could have sworn I added enough newt tail..."
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