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Trip
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Trip
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Trip

Requirements: You have at least one hand free. Your target can’t be more than one size larger than you. You try to knock a creature to the ground. Attempt an Athletics check against the target’s Reflex DC. Critical Success: The target falls, lands prone, and takes 1d6 bludgeoning damage. Success: The target falls and lands prone. Critical Failure: You lose your balance, fall, and land prone.

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