Troupe Master Grimm
When Grimm enters create Grimmchild a legendary 1/2 red Nightmare
Insect creature token with flying and “This creature gets +1/+1 for
each Grimmflame counter on it”
At the beginning of each endstep if a creature died this turn you
may put a Grimmflame counter on another target creature you
control.
Sacrifice another creature you control with five or more Grimmflame
counters on it: exile Grimm and return it to the battlefield
transformed. Activate this ability only as a sorcery.
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