Truth of Time
{2}{4}"
{w} Augment: When a unit with at least one model affected by the
spell rolls for Charge Range, Flee Distance, Pursuit Distance, or
Overrun Distance, it rolls one additional D6.
{b} Hex: When a unit with at least one model affected by the spell
rolls for Charge Range, Flee Distance, Pursuit Distance, or Overrun
Distance, it rolls one fewer D6.
Card Comments